A re-texture of a past project!
I wanted to push my texturing skills to the next level along with adding a shader to show technical skills.
The main inspiration of the shader was from HUNT: showdowns in-game mud shader.
It was a challange to figure out how to create the shader itself, but after som searching and asking on forums
I came to the conclusion of using "LERP" nodes in Unreal to blend between masks.
Must say that this project was really fun! And did not expect to enjoy shaders as much as I did :)